

In December 2021 the YouTube channel People Make Games shared new allegations claiming that the game and game-creation platform is unsafe for kids (opens in new tab)-And for anyone not tuned into the Roblox scene, it was eye-opening: Literal children being swindled out of sometimes large amounts of money and work, a situation that Roblox appeared either unwilling or unable to address. Roblox has a simply massive player base, and one thing that numbers like these throw into sharp relief are the issues it faces with that player base skewing so young. "Our 2021 results demonstrate that the investments we were able to make in our technology and developer community are generating strong returns, and we will continue leaning into the business as we focus on the large, long-term growth opportunity ahead of us." "The foundation we put in place that allows us to invest in our business while continuing to generate strong cash flow is one of the most unique aspects of our business," said Michael Guthrie, CFO of Roblox. "As we look ahead to 2022, we will continue to develop our technology to enable deeper forms of communication, immersion and expression on our platform." "With nearly 55 million daily active users, Roblox is increasingly an integral part of people’s lives," said David Baszucki, CEO of Roblox. Other comparisons would be Steam's estimated monthly user count of 120 million, and Riot's big October 2021 statistic that League of Legends games boast 180 million monthly users. Even if you multiplied its all-time record by the 24 hours in the day, it still wouldn't be near Roblox. This is an apples-to-oranges comparison, because it is concurrent players and not DAUs, but Counter-Strike: Global Offensive is the most popular game on Steam: Its current 24-hour peak is 866,853, and its all-time record of concurrent players is 1,308,963. For more of a gaming perspective, Minecraft cites 140 million monthly users, and Fortnite's numbers peak at 10-15 million whenever the game hosts one of its big live events.

Epic boss Tim Sweeney also divulged comparative monthly player figures for Roblox (250 million) and Minecraft (100 million).If Roblox's 54.7 million daily players were a country, it would be bigger than Spain, Australia, Colombia and Canada. That announcement showcase included a similarly open discussion of Fortnite's current monthly player figure of 70 million active users. These merge some of the advancements possible in Unreal Engine 5 with Fortnite's own creative toolkit, allowing for more advanced and graphically more impressive creations. Last week, Epic Games unveiled the future of Fortnite as a platform when it brought the game's new UEFN creative tools online. Others are in the low thousands, while many are in the hundreds. So, how do the non-Epic-made Fortnite modes compare? Some of the most popular maps, such as Goat Wars and The Pit, currently have player counts in the five figure range. (I guess now, with the US largely asleep and European players at work/school, it makes sense it is currently lower.) Then, late in the UK evening, over 600,000 people were playing those same two core modes.

When word of this change first broke last night, I hopped on to Fortnite to see it for myself. It's an interesting insight into how many people still play with building enabled! Watch on YouTube Newscast: Are Unreal Engine's procedural generation and Ubisoft's Ghostwriter the future of game development?Īt the time of writing, around 173,000 people are playing Fortnite's main Battle Royale mode, with 87,770 people playing its Zero Build Variant.
